
This move takes 2.5 seconds to fully charge. This shot is fired from whatever target the user points their cursor to with a limited range, if it isn't pointed anywhere, the nail fires from Tusk itself. The second hit damages enemies around the target and pulls them closer. This move fires one piercing fingernail shot similar to tusk act 2's fingernail shot. It deals moderate-high damage, and unlike Fingernail Shot it isn't chargeable. Takes 2 seconds to fully chargeįire three piercing nails forward, diagonally left and diagonally right. This move is almost the exact same as Tusk Act 2's Fingernail Shot, except when you hit enemies with it the bullet keeps piercing and returning to the enemy until either the target is dead or the fingernail runs out.
Do note that Mighty deals more damage against Godly, than Godly does against Godly, but Godly deals even more damage against Mighty.Shoot out a single nail, with damage depending on the charge. In Mighty vs Godly, Godly will do 1.116x damage against Mighty and Mighty will do 1.04x damage against Godly. Godly deals 1.11x damage and has 1.11x damage reduction, against other Godly stands, you will deal 1x damage and will have 1x dmg reduction. (damage buff is a multiplier to base damage whereas a defense buff is your enemy's attack divided by it.) (I have no clue how speed multipliers actually work, however, your cooldowns are not affected) Uhh basically it's like X is trait multiplier, Y is multiplier so like it is simply this formula "(x-1)/3 +1 = y" Since the "balance update", the strenght of traits have gone down. You can re-roll traits using a corpse part.Įach traits gives you an unique multipliers for your stats, for example: Having Powerhouse increases your Potency (Damage) by x1.5 and Speed by 1.1x, but the trade-off is having your Resilience (Defense) decreased to x0.8.
Traits can be kept if you fused it, even if you achieved heaven or obtaining requiem. Traits are completely random when getting a stand, or re-rolling a trait, so there's no rarity chart for it. Traits is a game mechanic that gives your stand/spec a specific amount of points in ranging 3 stats (Potency, Speed, Resilience).